[HEADER(is_tutorial=true, is_skippable=true, is_autoable=false)] 活动35side教学关_01_e [Battle.Pause] [InputBlocker(blockInput=true, black=0.2)] [Tutorial(tileX=3, tileY=2, focusWidth=100, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_popka")]这个<@tu.kw>被净化的结晶为什么<@tu.kw>没有消除掉? [Tutorial(tileX=3.5, tileY=2, focusWidth=20, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", \ dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]当这些<@tu.kw>结晶相连的时候,情况会发生变化,<@tu.kw>注意这里。 [Tutorial(tileX=4.5, tileY=2, focusWidth=20, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", \ dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]还有这里。 [Tutorial(tileX=4, tileY=2, focusWidth=300, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", \ dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]这些<@tu.kw>互相连接的结晶会<@tu.kw>彼此强化,形成一个<@tu.kw>更大的结晶区块。 [Tutorial(protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 我们只有将<@tu.kw>区块内所有的结晶都净化完毕,整个结晶区块才会<@tu.kw>一起消除。 [Tutorial(protectTime=0.5, dialogHead="$avatar_popka")] \ 啊,我懂了,把这些区块当作<@tu.kw>一个整体就行! [Tutorial(protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 完全正确! [Tutorial(tileX=4.5, tileY=2, focusWidth=200, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_popka")]但现在有个问题,那些<@tu.kw>超出我们攻击范围的结晶该怎么处理? [Tutorial(protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 不用担心! [Tutorial(tileX=4, tileY=2, focusWidth=300, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", \ dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]这些结晶<@tu.kw>互相连接后,内部结构也会<@tu.kw>互相连通。 [Tutorial(tileX=3, tileY=2, focusWidth=100, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", \ dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]<@tu.kw>攻击已净化结晶仍然会生成<@tu.kw>新的净化效果。 [Tutorial(tileX=4, tileY=2, focusWidth=100, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", \ dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]这些净化效果可以<@tu.kw>扩散到相邻的结晶上,但是净化的效果会<@tu.kw>减半。 [Tutorial(protectTime=0.5, dialogHead="$avatar_popka")] \ 所以我们只要<@tu.kw>不断攻击一块<@tu.kw>已净化的结晶,<@tu.kw>净化的效果就可以<@tu.kw>扩散到与之相连的其他结晶上? [Tutorial(protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 完全正确。